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    Fr. 12.Sept.2025 5. und vorerst letztes Non-PF2e Intermezzo ( Fantasy-RPG's-Galore )

    Scheduled Pinned Locked Moved Terminsuche
    taro13th agedragonbanedraw steelfantasy
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    • lichtyleinL Offline
      lichtylein
      last edited by

      2- 3- 1 meins

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      • K Offline
        Kessi @geheim
        last edited by

        @geheim
        Meine Reihung wäre: 1 - 3 - 2

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        • geheimG Offline
          geheim @geheim
          last edited by geheim

          Die verfügbaren Charaktäre sind.

          Commander (Human) Martin

          Some people are born to fight, some like to give orders.
          Put these two together and you have a COMMANDER

          Fighter (Human) Kessi

          The true FIGHTER is more than some guy with a Sword,
          skill, discipline, toughness and an uncanny ability to be in harm’s way…
          With a double dose of harm for the other guy.

          Paladin (Dark Elf) HP

          By the will of the gods, Paladins are both protectors and avengers.
          They stand as a warning to all who threaten those under their protection.
          The people depend on them, lords celebrate them, and monsters hate them.

          Rogue (Half Orc) Mörti

          They receive various sorts of training: from a spymaster’s school, a thieves’ guild, …
          Rogues prefer never to be called assassins.
          And you know very well what will happen to you if do.

          Sorcerer (Halfling) Elmar

          Sorcerers are notoriously reckless with their spells.
          Wizards say that a sorcerer doesn’t so much cast a spell as uncork it.
          Elves say you never talk to the same sorcerer twice, and dwarves say not even once.

          Wizard (Dwarf) Gerhard

          Wizards are the masters of arcane energy.
          They use geometry, symbology, occult numerology,
          and a complex grammatical system to describe magic and thereby control it.

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          • geheimG Offline
            geheim @geheim
            last edited by geheim

            Die Fraktionen

            The Archmage

            has preserved the Empire for centuries and created astonishing new lands.
            He has also threatened the fabric of reality with experiments you’d have to be brilliant or hugely arrogant to attempt.

            The Crusader

            is the armored fist of the Dark Gods. So long as followers of the Gods of Light stay the hell out of his way,
            the Crusader turns his wrath against the demons that would destroy the world his own gods want to rule.
            Follow the Crusader if you must win at any cost.

            The Diabolist

            controls fiends and tampers with forces even the Archmage avoids.
            She likes her victims screaming and her chaos pure while claiming that the demons she summons would otherwise overwhelm the Great Gold Wyrm who seals the Abyss.
            There are two differences between her and her demons:
            First, she likes keeping destruction personal rather than universal.
            Second, she’s capable of kindness, so long as it comes as a great surprise.

            The Great Gold Wyrm

            is the world’s protector and the inspiration for holy orders of paladins and independent heroes.
            Although the Gold Wyrm’s physical form seals the gap that prevents the Abyss from erupting into the world,
            his dreams and the agents he employs still move through the world, helping those who will fight and even die for what’s right.

            The High Druid

            is the champion of the resurgent Wild, and the spiritual and magical leader of spirits of nature and the elements that were chained by the Empire but are now working themselves free.
            She might be the great force that shakes the Empire to pieces or the hero who destroys the destroyers and points to a new way to live

            The Lich King

            is the lord of the undead, a fallen tyrant who intends to conquer the Dragon Empire and restore his ancient kingdom.
            He’s not entirely insane and mostly understands that ruling a kingdom is not the same as destroying it.

            The Priestress

            hears all the Gods of Light and speaks for those who please her.
            She is part oracle, part mystic, and part metaphysical engineer, since she created the Cathedral,
            an ever-expanding temple with rooms or entire wings for each of the faiths she favors.

            The Orc Lord

            is a figure of legend.
            The last time he walked the land the Lich King fell, in part because of the Orc Lord’s attack.
            Who will fall before his hordes this time?
            Who won’t?

            The Dwarf King

            is lord of Forge, the dwarves’ new homeland beneath the mountains.
            He’d love to reclaim the dwarven Underhome lost to war against the dark elves and the creatures of the deeps.
            But now that the Empire is stumbling, the dwarves find themselves manning the mountain walls that shield the Empire from the orcs and monsters of the north.

            The Elf Queen

            rules the Court of Stars, the one place where wood elves, dark elves, and high elves come together as
            peers and allies instead of as rivals or enemies.
            Honed by centuries of experience, the Queen’s innate magic at least equals the Archmage’s spells.

            The Emperor

            rules the world’s greatest human kingdom, known as the Dragon Empire for the mounts of its mightiest warriors.
            All the signs suggest that the age is turning, but will the Empire fall or shift to a new balance?

            The Prince of Shadows

            is part thief, part trickster, and part assassin.
            To some he is a hero; to others a villain.
            He has squandered the riches of the dwarves, murdered the hopes of a dragon, and plundered the dreams of a god.
            His exploits have changed the world, but none can tell you his ultimate goals or motives.

            The Three

            were among the first dragons to walk the world.
            The Red is a living engine of destruction.
            The Blue is a sorceress, perhaps even the original mother of all sorcery.
            The Black is queen of shadows and assassins.
            Unlike the Great Gold Wyrm, who must fight alone, the Three have learned to join forces.

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            • AmenopyhsA Offline
              Amenopyhs
              last edited by

              Ich werd Zwerg und alle verzaubern!

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              • ElOdinE Offline
                ElOdin
                last edited by

                Halbling Sourcerer

                MyratelM 1 Reply Last reply Reply Quote
                • MyratelM Offline
                  Myratel @ElOdin
                  last edited by

                  Den Kommander

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                  • hpzH Offline
                    hpz
                    last edited by

                    Paladin rulez!

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                    • geheimG Offline
                      geheim @geheim
                      last edited by geheim

                      Den letzten Feinschliff für Eure Chars macht Ihr mit folgenden 2 Dingen

                      Backgrounds: ( hilft bei Skillchecks )

                      Im SRD findet Ihr unter Eurer Klasse die möglichen Backgrounds.
                      Dabei gilt, ihr habt 8 Punkte zur Verfügung Ihr dürft nicht mehr als 5 in einen Background investieren.
                      Dabei handelt es sich um Erfahrungen, welche Ihr vor dem Abenteurerleben gemacht habt, welche Euch beim Spielen Boni für Eure Skillchecks geben ( können ).

                      z.B.: Ein Spieler hat einen RANGER ( Str. +4 / Wis.+1 ).
                      Rangers are trackers, bounty hunters, members of secret orders of frontier guardians, agents of druidic circles, survivors of distant massacres, beast slayers, tree dwellers, initiates of the golden bough, woodsy assassins, dwellers on the Sea Wall, Koru behemoth tribefolk, orc slayers, wanderers, and occasionally even secret monarchs of vanished kingdoms.

                      der Spieler wählt aus der Liste z.B.:

                      • +3 Bounty Hunter
                      • +3 Member of an secret order of frontier guardians
                      • +2 Dweller on the Sea Wall

                      Skillcheck:

                      Bei stürmischem Wetter, mit dem Boot, auf eine Insel übersetzen.

                      Check : w20 + Wisdom vs. DC ( 1w20+1 )
                      Spieler:
                      Hey Spielleiter, ich hab den Background DWELLER ON THE SEA WALL.
                      mein Char hat dort oft mit dem Boot Patroliendienst gehabt,
                      der Feind schläft nicht, auch nicht bei rauher See.
                      Darf ich den Bonus dort nutzen?
                      GM: OK macht Sinn.
                      Spieler:
                      Nachdem er das Steuern von Booten im Blut hat, ist der Kampf gegen den Wind die einzige Herausforderung.
                      Darf ich auch Stärke verwenden für den Wurf?
                      Der Spielleiter akzeptiert dies, zähneknirschend, wodurch der “neue” Check
                      w20 + Strength + 2 vs. DC ( 1w20+6 ) ist .
                      EFFEKT: Ihr nutzt Eure Hintergrundgeschichte, um die aktuelle Situation zu verbessern und schmückt damit die Geschichte von dem Charakter aus.
                      => Der Char “lebt” und “wächst” über die Sessions.
                      Das PowerGaming fördert das RP 👍

                      One Unique Thing:

                      Dabei handelt es sich um etwas was Deinen Charakter von jeden anderen auf der Welt unterscheidet.
                      Dies soll etwas sein, was rein RP-behaftet ist ( keine mechanischen Boni ),
                      z.B.:

                      • Du bist weit und breit als der beste Zuckerbäcker bekannt.
                      • Du bist der Gewinner vom letztjährigen Hufeisen-Weitwurf-Wettbewerb.
                      • Deine Mutter war die Meisterin im Klippenspringen, welche bei Ihrem letzten Sprung tödlich verunglückt ist.
                      • Du bist der älteste lebende Halbling auf der Welt.
                      • Du bist ein Aasimar, der unter Tieflingen aufgewachsen ist.
                      • …
                        Vielleicht ergibt sich etwas aus der Kombination Deiner ICON-Wahl und den BACKGROUNDS.
                      MyratelM 1 Reply Last reply Reply Quote
                      • MyratelM Offline
                        Myratel @geheim
                        last edited by

                        @geheim
                        Reicht das, wenn ich den Feinschliff am 12, 9 mithabe oder brauchst du ihn vorher? Ich möchte mich erst nach dem 5.12 damit beschäftigen.

                        lg Martin

                        geheimG 1 Reply Last reply Reply Quote
                        • geheimG Offline
                          geheim @Myratel
                          last edited by

                          @Myratel reicht leicht, mir geht’s nur darum etwaige allgemeine Fragen schon im Vorfeld zu beantworten.
                          d.h. Dinge, die alle betreffen 😉

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