"House Rules"
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Hallo Liebe Spieler,
Hier die House Rules, welche ich hiermit einführe:
1.: Für die AID-Action.
Es entfällt der DC20 Wurf
Du kannst nur unterstützen wenn Du den Skill Trained oder besser hast.- Trained +1
- Expert +2
- Master +3
- Legendary +4
Sonst ändert sich bei der AID-Action nix.
Dadurch sollte der Spielfluss ein wenig schneller werden und man kann i.d.R. immer was mit der 3. Aktion machen.
CO-OP is King.2.: Disarm-Action (1 Aktion ATTACK) .
Requirements You have at least one hand free. The target can’t be more than one size larger than you.
You try to knock something out of a creature’s grasp. Attempt an Athletics check against the target’s Reflex DC.Original
Critical Success You knock the item out of the target’s grasp. It falls to the ground in the target’s space.
Success You weaken your target’s grasp on the item.
Until the start of that creature’s turn, attempts to Disarm the target of that item gain a +2 circumstance bonus,
and the target takes a –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item.
Critical Failure You lose your balance and become flat-footed until the start of your next turn.House Ruled
Critical Success You knock the item out of the target’s grasp. It falls to the ground in the target’s space.
Success You weaken your target’s grasp on the item.
Attempts to Disarm the target of that item gain a +2 circumstance bonus,
and the target takes a –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item.
The target may spend an INTERACT Action to regain the stable grip and thus remove these penalties.
Critical Failure You lose your balance and become flat-footed until the start of your next turn.Mir war das Disarm immer ein Dorn im Auge.
mit dieser Änderung wird es ca. gleich stark wie TRIP, anstatt Flat-Footed den Bonus auf Disarm.