<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[&quot;House Rules&quot;]]></title><description><![CDATA[<p dir="auto">Hallo Liebe Spieler,</p>
<p dir="auto">Hier die House Rules, welche ich hiermit einführe:<br />
1.: Für die AID-Action.<br />
<strong>Es entfällt der DC20 Wurf</strong><br />
Du kannst nur unterstützen wenn Du den Skill Trained oder besser hast.</p>
<ul>
<li>Trained +1</li>
<li>Expert +2</li>
<li>Master +3</li>
<li>Legendary +4<br />
Sonst ändert sich bei der AID-Action nix.</li>
</ul>
<p dir="auto">Dadurch sollte der Spielfluss ein wenig schneller werden und man kann i.d.R. immer was mit der 3. Aktion machen.<br />
CO-OP is King.</p>
<p dir="auto">2.: Disarm-Action (1 Aktion ATTACK) .<br />
Requirements You have at least one hand free. The target can’t be more than one size larger than you.<br />
You try to knock something out of a creature’s grasp. Attempt an Athletics check against the target’s Reflex DC.</p>
<p dir="auto"><em>Original</em><br />
<strong>Critical Success</strong> You knock the item out of the target’s grasp. It falls to the ground in the target’s space.<br />
<strong>Success</strong> You weaken your target’s grasp on the item.<br />
Until the start of that creature’s turn, attempts to Disarm the target of that item gain a +2 circumstance bonus,<br />
and the target takes a –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item.<br />
<strong>Critical Failure</strong> You lose your balance and become flat-footed until the start of your next turn.</p>
<p dir="auto"><em>House Ruled</em><br />
<strong>Critical Success</strong> You knock the item out of the target’s grasp. It falls to the ground in the target’s space.<br />
<strong>Success</strong> You weaken your target’s grasp on the item.<br />
Attempts to Disarm the target of that item gain a +2 circumstance bonus,<br />
and the target takes a –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item.<br />
The target may spend an INTERACT Action to regain the stable grip and thus remove these penalties.<br />
<strong>Critical Failure</strong> You lose your balance and become flat-footed until the start of your next turn.</p>
<p dir="auto">Mir war das Disarm immer ein Dorn im Auge.<br />
mit dieser Änderung wird es ca. gleich stark wie TRIP, anstatt Flat-Footed den Bonus auf Disarm.</p>
]]></description><link>https://forum.w100.at/topic/41/house-rules</link><generator>RSS for Node</generator><lastBuildDate>Wed, 20 May 2026 04:51:08 GMT</lastBuildDate><atom:link href="https://forum.w100.at/topic/41.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 19 May 2023 21:57:23 GMT</pubDate><ttl>60</ttl></channel></rss>